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At first glance, making functions in Flash is purchase windows 7 starter edition essentially simple, but there is much more than meets the eye. Let’s look at just how functions function…
Currently this article is just an outline, but will cover:
- myFunction = function(){} vs. function myFunction(){}
Built-in, top-level, named, literal, constructor, _global, anonymous and callback functions - function () { return val; }
- onEnterFrame = function vs. onEnterFrame = function(){ return function(){}; }
- function(){ trace ( arguments ) }
- Accessing functions with Strings and the Array operator: scope [ “functionName” ]( prams )
- Function.apply ( scope, [pram1, pram2, pram3] ) vs. Function.call ( scope, pram1, pram2, pram3 )
- arguments.callee, arguments.caller, arguments [ 0 ]
- function variables
- Scope chain of variables as it purchase windows 7 starter edition relates to functions vs. timeline variables
- mx.utils.Delegate as a function wrapper and alternative custom Delegate classes
- Using the Delegate to proxy events using Event Dispatcher
- Memory leaks and clean-up when proxying events using Delegates
- Class Methods - Public, Private, Static
- Class Methods - getters / setters
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jgraup cheapest Adobe Creative Suite 5 Master said,
February 17, 2007 @ 9:34 pm
GET / SET’No-brain’ getter and setters
http://www.darronschall.com/weblog/archives/000071.cfm
ActionScript 2: Why set calls get
http://www.darronschall.com/weblog/archives/000071.cfm
get - Adobe
http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004&file=00001357.html
jgraup said,
February 17, 2007 @ 11:02 pm
SCOPE
When this isn’t this… - Darron Schall - this example
http://www.darronschall.com/weblog/archives/000134.cfm
jgraup said,
February 17, 2007 @ 11:03 pm
CALL / Apply
call - Adobe
http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004&file=00001357.html
apply - Adobe
http://livedocs.adobe.com/flash/mx2004/main_7_2/wwhelp/wwhimpl/common/html/wwhelp.htm?context=Flash_MX_2004&file=00001357.html
jgraup said,
February 17, 2007 @ 11:03 pm Adobe CS5 Master Collection cheap price
TECHNIQUES
Making Functions More Modular - Kirupa
http://www.kirupa.com/developer/actionscript/modular.htm
jgraup said,
February 17, 2007 @ 11:13 pm
INLINE / ANONYMOUS / NAMED FUNCTIONS
Anonymous, inline, and named functions in ActionScript - Darron Schall
http://www.darronschall.com/weblog/archives/000125.cfm
jgraup said,
February 17, 2007 @ 11:37 pm Adobe CS5 with discount
METHOD OVERLOADING
Method Overloading in ActionScript 2 - Darron Schall
http://www.darronschall.com/weblog/archives/000051.cfm
jgraup said,
February 17, 2007 @ 11:38 pm
PROTOTYPE
AS 2.0
Object.prototype.someMethod - Darron Schall
http://www.darronschall.com/weblog/archives/000051.cfm
AS 1.0
PROTOTYPE = new methodsForBuiltInObjects(); - Layer51
http://proto.layer51.com/default.aspx
OOP with AS1 officially deprecated - Darron Schall
http://www.darronschall.com/weblog/archives/000073.cfm
Making the Prototype Work - Kirupa
http://www.kirupa.com/developer/actionscript/spring2.htm
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Examples
MovieClip._location property - Darron Schall - Using ASSetPropFlags
http://www.darronschall.com/weblog/archives/000081.cfm buy microsoft works 9.0 queensland australia
jgraup said,
February 21, 2007 @ 4:51 pm
ARGUMENTS.CALLER / ARGUMENTS.CALLEE
{
     // simple trace
     trace( ‘func - toRun: ’ + toRun )
     // this function
     trace( arguments.callee )
     // function that called this function
     trace( arguments.caller )
     // did this function call this function
     trace( ‘called from func: ’ + (arguments.caller == arguments.callee) + newline )
     // run this again if toRun is set to true
     if ( toRun )  arguments.callee ( false );
}
func ( true ); // run func from this
/*
     /// TRACE OUTPUTS
     func - toRun: true
     [type Function]
     null
     called from func: false
     func - toRun: false
     [type Function]
     [type Function]
     called from func: true
*/
function anotherFunc ( )
{
     func ( true ); // run func from anotherFunc
}
anotherFunc ( ); // run anotherFunc from this
/*
     /// TRACE OUTPUTS
     func - toRun: true
     [type Function]
     [type Function]
     called from func: false
     func - toRun: false
     [type Function]
     [type Function]
     called from func: true
*/